3 things I learned:
Kids today have to have extreme multitasking skills to operate today's video games
For the most part, average IQs of the population are continually increasing.
Studies have show that violent games don't make children violent.
2 things I agree or disagree with:
I agree that gamification works for this generation. A prime example of gamification is the MyFitnessPal app; if anyone is trying to lose weight out there, get it(it's free). MyFitnessPal app is a calorie and exercising counting app. Based on your current weight and goals, you are given a "net calorie" goal. The app is a networking app similar to Facebook/twitter. At the end of each day, MyFitnessPal will let your "friends" know if you have completed your food diary under or over your goal. Eating healthy has seriously became a game for me. I can create recipes on the app by entering ingredients and I seriously see how many calories I can save by swapping healthier ingredients like whole wheat items, skim milk, mozzarella cheese, ground turkey, etc. Needless to say I've lost nearly 10 lbs the first month of using this app and this video just made me realize why; it works for my generation:). The app also lets your friends know when you lose weight, exercise. I seriously feel like I hit the fire-shooting block in Mario every time I track. (PS. If you want to use it, my name is sarahcline7- you can add me:).
I agree that the kids are alright. They are going to be just fine.
1 question I have:
Can I get a speeding camera that will enter me into the lottery to win the speeders' money in my town? I seriously think that that gamification will get me to stop speeding forever:).
I love MyFittness App! I did think of it as a game before but you are right! It is based on may of the good games and good learning principles!
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