I call my project “Skip the Skier Slope Game.” Skip is a beginner skier that cannot go down
slopes steeper than -1. A fun and
energetic dancing guy takes the player through different animated ski
slope. The player is given the rise and
run and has to use this information to determine whether Skip is able to go
down the slope or not. The player encounters multiple skills while playing the game. First, the student needs to calculate slope. Then the player needs to be able to determine
whether the slope is steeper than -1.
This helps students truly understand what slope is. I came up with the idea because I was
teaching slope to 8th graders.
They let me know at the beginning of the unit that slope was really
confusing and they had no clue what it even meant; they just knew it had
something to do with rise, run, x values, y values, and graphing. When I introduced slope, I introduced as a
real concept: A numerical value given to a line/incline/ramp to describe its
steepness. I found that once students
were able to realize that okay a slope of -3 is steeper than a slope of -1,
calculating and remember how to calculate slope became easier. I wanted to create a slope game that mirrored
this real world thinking.
Creating this game was challenging at times. I had to create all of the backgrounds for
my animated ski slope. I used triangles in Paint and the created the
picture around the triangle so I could get a precise look at what a slope of
-1.5 would look like. I learned so much
about animation during the process; I
literally spent hours just trying to figure out how to do something like
transitions backgrounds and Sprite animations simultaneously. It was a rewarding experience because I
began to grow a tremendous amount of respect for animators.
I am very proud of my project. I am not sure what I am “most proud” of; I am
extremely pleased with the finished product.
I didn’t know that I was capable of creating an interactive computer
game, but I am!
I am happy to say that my game does provide explicit
examples of principles of good gaming and good learning. The learner must take on a new identity; they
become ski experts that are helping a friend, Skip, safely choose slopes to go
down. The game is interactive; it does
talk back and even give the gamer hints when he/she makes incorrect
decisions. The player becomes a
producer; he/she makes the decision on the slopes that are alright for
Skip. The game allows for players to
take risks; if they answer incorrectly, it is okay; they will get a hint. The game involves well-ordered problems; the
problems at the beginning are easier and the hints at the beginning are more
in-depth. This order also challenges the
player. The game can be pleasantly
frustrating for some students, challenging, but doable. System thinking is needed for my game;
students aren’t just simply finding the slope; they are “using” the slope.
Congratulations! You have done an outstanding job making the concept of slope more concrete for students and in a way that might motivate even the most reluctant learner! I appreciate your attention to applying good games for learning design principles! I was in a fifth grade class yesterday. They were researching careers. Guess what the number one career was? Game designer! Interestingly, it was only boys who chose this career.....
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